Here’s a combined version of the diagrams.
Here’s a combined version of the diagrams.
Last weekend I showed the Characteristics poster at the IA Summit in Phoenix. Included are a couple of characteristic name changes, a new characteristic – “responsiveness” and a new “grocery shopping” full example. Here’s the PDF (this is the full-size poster).
Preparations for the IA Summit in 2010 are underway (Jen Bohmbach and Livia Labate are chairing it) and recent discussions amongst the program committee got me thinking about the experience of attending a conference and seeing a presentation live vs seeing it afterward on video from your home /office. So here goes:
After thinking about non-web or software experiences for a while i’ve decided to redefine the “connectedness” and “controllable” principles as characteristics. So the only ‘must have’ principles are; Relevant, Comprehensible and Aesthetic, the two moved characteristics i’ve redefined as:
I’ve also added three new characteristics:
I’m not completely comfortable with the term ‘accessible’, because ‘accessibility‘ is already in common use. I haven’t been able to find an alternative yet though – i’ve considered ‘proximity’ and ‘movable’ but neither are great.
I’ll be posting more (multi-channel) examples of these in the coming days and an updated set of diagrams to reflect the changes.
Dennis Breen from nForm recently sent me a wonderful email with some great ideas and questions. With his permission here’s our conversation.
———————————————————————————————————
> Hi Richard,
> Thanks for sharing your thoughts on the characteristics of experience.
> I’m wondering how (or if) user effort would fit into your framework. I’ve
> been thinking about some recent experiences, and effort seems to
> have an important impact on my feelings about an interaction. Let me
> illustrate.
Hi Dennis, I think ‘effort’ is applicable across all of the principles
and characteristics – if a user has to exert an inappropriate amount
for the return they see then its a ‘bad’ experience. The examples
below are some great situations, I hadn’t really thought about how the
framework applies to service experiences but here are some initial
thoughts:
The first part of this experience is similar to the one above – too
much effort to ‘control’ the experience (getting the tire changed),
the last part is interesting – and ties into something I was just
putting together earlier today! I’ve been thinking that ‘relevance’
has four major aspects:
Environment (time, place, events)
Person (knowledge, abilities, demographics)
Situation (goal, task)
Experience (expectations, emotions)
I’ll be writing more about these on the blog, but I think your final
interaction with the car company is an example of exceeding your
relevant ‘expectations’ with very little effort on your part –
resulting in a great experience!
So, elements of exceeding expectations again, but an interesting
aspect is the ‘anticipating your needs’ piece – which may well be an
‘adaptive’ experience (if she was changing her interactions with you
based on her ongoing interactions). If she was simply being a good
realtor, however, based on her experience in general then she was
probably being very ‘relevant’ (to your tasks/goals).
I’m hesitant to add ‘effort’ as a stand-alone since it seems as though
it always has to be paired with one of the other principles or
characteristics, but what do you think?
A colleague at work suggested I trying running the experience of reading a printed book and then a book on the Kindle through the characteristics, so here goes:
These case studies are intended to explore the broad range of characteristics at a fairly shallow level for an experience. I’ll also be diving into the details of individual characteristics in future posts. Please keep sending your ideas and comments!
I was chatting with a couple of colleagues at work a few days ago about the “user experience” of cars, so I decided to run it through all ten of the characteristics.
This blog explores an idea I first posted on mauvyrusset.com. The intent is to create a ‘language of critique’ for user experiences. It was initially targeted at online user experiences but i’m hoping to extend it beyond that. I’m going to regularly post new examples of each characteristic and principle and i’m hoping for suggestions and contributions!