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	<title>The Characteristics of User Experience &#187; Discussion</title>
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		<title>The Characteristics of User Experience &#187; Discussion</title>
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		<item>
		<title>Two Principles redefined, Three Characteristics added</title>
		<link>http://charux.com/2009/08/07/two-principles-redefined-three-characteristics-added/</link>
		<comments>http://charux.com/2009/08/07/two-principles-redefined-three-characteristics-added/#comments</comments>
		<pubDate>Sat, 08 Aug 2009 03:28:51 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Characteristics]]></category>
		<category><![CDATA[Discussion]]></category>
		<category><![CDATA[principles]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[accessible]]></category>
		<category><![CDATA[connected]]></category>
		<category><![CDATA[controllable]]></category>
		<category><![CDATA[findable]]></category>
		<category><![CDATA[sensory]]></category>

		<guid isPermaLink="false">http://charux.com/?p=54</guid>
		<description><![CDATA[After thinking about non-web or software experiences for a while i&#8217;ve decided to redefine the &#8220;connectedness&#8221; and &#8220;controllable&#8221; principles as characteristics.  So the only &#8216;must have&#8217; principles are; Relevant, Comprehensible and Aesthetic, the two moved characteristics i&#8217;ve redefined as: Controllable: (Merged with Actionable) Does the &#8216;provider&#8217; (left side) or &#8216;user&#8217; (right side) have control over [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=charux.com&amp;blog=8721238&amp;post=54&amp;subd=charux&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>After thinking about non-web or software experiences for a while i&#8217;ve decided to redefine the &#8220;connectedness&#8221; and &#8220;controllable&#8221; principles as characteristics.  So the only &#8216;must have&#8217; principles are; Relevant, Comprehensible and Aesthetic, the two moved characteristics i&#8217;ve redefined as:</p>
<ul>
<li><strong>Controllable:</strong> (Merged with Actionable) Does the &#8216;provider&#8217; (left side) or &#8216;user&#8217; (right side) have control over the experience? e.g.  riding a roller coaster (provider control) vs playing World of Warcraft (user control).</li>
<li><strong>Connected:</strong> Is the experience a single &#8216;stand-alone&#8217; interaction or &#8216;integrated&#8217; across many parts? e.g. renting a movie at a rental store (stand-alone) vs renting a move at Netflix (where the website, emails and mail envelope are integrated).</li>
</ul>
<p>I&#8217;ve also added three new characteristics:</p>
<ul>
<li><strong>Sensory:</strong> To what degree does the experience engage all of the five senses? e.g. listening to a song in your car (one-dimensional &#8211; audio) vs listening to the same song at a concert (immersive &#8211; audio, visual, smell, touch).</li>
<li><strong>Accessible:</strong> To what degree is the experience &#8216;fixed&#8217; (you go to it) vs &#8216;portable&#8217; (it comes to you). e.g. Driving 15 miles to a movie theater to see a movie (fixed) vs Watching a movie on your iPod (portable).</li>
<li><strong>Findable:</strong> To what degree is the experience &#8216;hidden&#8217; vs &#8216;obvious&#8217;. e.g. Playing World of Warcraft (where many things are hidden) vs playing Monopoly (where board position, properties, money, etc are obvious).</li>
</ul>
<p>I&#8217;m not completely comfortable with the term &#8216;accessible&#8217;, because &#8216;<a href="http://en.wikipedia.org/wiki/Accessibility">accessibility</a>&#8216; is already in common use. I haven&#8217;t been able to find an alternative yet though &#8211; i&#8217;ve considered &#8216;proximity&#8217; and &#8216;movable&#8217; but neither are great.</p>
<p>I&#8217;ll be posting more (multi-channel) examples of these in the coming days and an updated set of diagrams to reflect the changes.</p>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Richard</media:title>
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		<title>The Characteristics &amp; Principles applied to Service Experiences</title>
		<link>http://charux.com/2009/08/05/the-characteristics-principles-applied-to-service-experiences/</link>
		<comments>http://charux.com/2009/08/05/the-characteristics-principles-applied-to-service-experiences/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 23:53:47 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Discussion]]></category>
		<category><![CDATA[adaptive]]></category>
		<category><![CDATA[controllable]]></category>
		<category><![CDATA[expectations]]></category>
		<category><![CDATA[relevant]]></category>
		<category><![CDATA[services]]></category>

		<guid isPermaLink="false">http://charux.com/?p=43</guid>
		<description><![CDATA[Dennis Breen from nForm recently sent me a wonderful email with some great ideas and questions. With his permission here&#8217;s our conversation. &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; &#62; Hi Richard, &#62; Thanks for sharing your thoughts on the characteristics of experience. &#62; I’m wondering how (or if) user effort would fit into your framework. I&#8217;ve &#62; been thinking about [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=charux.com&amp;blog=8721238&amp;post=43&amp;subd=charux&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://nform.ca/about-us/dennis-breen">Dennis Breen</a> from nForm recently sent me a wonderful email with some great ideas and questions. With his permission here&#8217;s our conversation.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>&gt; <span style="font-family:Verdana,Helvetica,Arial;"><span style="font-size:10pt;">Hi Richard</span><span style="font-size:10pt;">,</span></span><br />
&gt; <span style="font-family:Verdana,Helvetica,Arial;"><span style="font-size:10pt;">Thanks for sharing your thoughts on the characteristics of experience.</span></span><br />
&gt; <span style="font-family:Verdana,Helvetica,Arial;"><span style="font-size:10pt;">I’m wondering how (or if) user effort would fit into your framework. I&#8217;ve</span></span><span style="font-family:Verdana,Helvetica,Arial;"><span style="font-size:10pt;"> </span><span style="font-size:10pt;"> </span></span><br />
&gt; <span style="font-family:Verdana,Helvetica,Arial;"><span style="font-size:10pt;">been thinking about some recent experiences, and effort seems to</span></span><br />
&gt; <span style="font-family:Verdana,Helvetica,Arial;"><span style="font-size:10pt;">have an important impact on my feelings about an interaction. Let me</span></span><br />
&gt; <span style="font-family:Verdana,Helvetica,Arial;"><span style="font-size:10pt;">illustrate.</span></span></p>
<p>Hi Dennis, I think &#8216;effort&#8217; is applicable across all of the principles<br />
and characteristics &#8211; if a user has to exert an inappropriate amount<br />
for the return they see then its a &#8216;bad&#8217; experience. The examples<br />
below are some great situations, I hadn&#8217;t really thought about how the<br />
framework applies to service experiences but here are some initial<br />
thoughts:</p>
<div>&gt; Experience 1: I had a defective rain jacket from a cycle company (it leaked<br />
&gt; badly and the dye bled onto clothing underneath). I contacted them. They<br />
&gt; hummed and hawed. Finally they asked me to send the jacket for analysis. I<br />
&gt; did so. They told me the jacket leaked because it was worn through by<br />
&gt; backpack straps. The jacket was new, and a backpack had never been worn<br />
&gt; with it. They hummed and hawed some more. Finally, after much cajoling,<br />
&gt; they gave me a new jacket and a cheap cycling jersey. I (sort of) got what I<br />
&gt; wanted, but the effort was so great that I vowed never to purchase their<br />
&gt; products again.</div>
<div>I would say here that what you were trying to do was exert some<br />
&#8220;control&#8221; (controllable is one of the &#8216;principles&#8217; in the other<br />
diagram). You had an outcome in mind, but unfortunately had to exert<br />
too much effort resulting in a bad experience.</div>
<div>
<div>&gt; Experience 2: I rented a car. I had tire trouble (bulging sidewall, not a<br />
&gt; flat) far from the rental location. I visited the nearest rental office.<br />
&gt; They sent me to a tire shop. I waited as they tried to get approval to fix<br />
&gt; it from the original rental office (the local one couldn’t approve it). I<br />
&gt; finally got it done, but I wasted half a day of vacation. I left angry and<br />
&gt; frustrated. When I dropped the car off I told the attendant about the<br />
&gt; experience. He immediately offered to cut the price of the entire rental in<br />
&gt; half. I didn’t have to ask for a reduction – I just told him of the<br />
&gt; incident. He offered to make it right without hesitation. In the final<br />
&gt; interaction I had to give very little effort to get a positive result.</div>
<p>The first part of this experience is similar to the one above &#8211; too<br />
much effort to &#8216;control&#8217; the experience (getting the tire changed),<br />
the last part is interesting &#8211; and ties into something I was just<br />
putting together earlier today! I&#8217;ve been thinking that &#8216;relevance&#8217;<br />
has four major aspects:</p>
<p>Environment (time, place, events)<br />
Person (knowledge, abilities, demographics)<br />
Situation (goal, task)<br />
Experience (expectations, emotions)</p>
<p>I&#8217;ll be writing more about these on the blog, but I think your final<br />
interaction with the car company is an example of exceeding your<br />
relevant &#8216;expectations&#8217; with very little effort on your part -<br />
resulting in a great experience!</p>
<div>&gt; Experience 3: I recently moved to a new city, where I bought a house. I had<br />
&gt; one trip to find a place, then negotiated from afar. I had to have a house<br />
&gt; inspection, an additional furnace inspection, and some other things done. My<br />
&gt; realtor handled everything for me without being asked. She would just say:<br />
&gt; you need x done. I know someone. I’ll call them for you if you like. She<br />
&gt; anticipated my needs, and I got everything I needed with virtually no<br />
&gt; effort.</div>
<p>So, elements of exceeding expectations again, but an interesting<br />
aspect is the &#8216;anticipating your needs&#8217; piece &#8211; which may well be an<br />
&#8216;adaptive&#8217; experience (if she was changing her interactions with you<br />
based on her ongoing interactions). If she was simply being a good<br />
realtor, however, based on her experience in general then she was<br />
probably being very &#8216;relevant&#8217; (to your tasks/goals).</p>
<div>&gt; So, in each of these cases I got a positive result. You might say I<br />
&gt; completed my task. But the feeling at the end is different because of the<br />
&gt; effort I had to expend in order to achieve my goal. Of course, there are<br />
&gt; other factors that affected each experience, but it seems that an<br />
&gt; interaction needs to have an appropriate level of effort. Maybe this relates<br />
&gt; to your Adaptive characteristic.</div>
<p>I&#8217;m hesitant to add &#8216;effort&#8217; as a stand-alone since it seems as though<br />
it always has to be paired with one of the other principles or<br />
characteristics, but what do you think?</p>
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			<media:title type="html">Richard</media:title>
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